Monthly Archives: May 2013

Seattle Unity Meetup Notes

Last night I went to the Seattle Unity meetup. It started with Carl Callewaert giving a talk on Unity. Carl is Unity’s product evangelist, he went over quite a few subjects, including making use of the asset store, and covered

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Posted in Unity3D

The Unity Community

Today’s post is going to cover the Unity community. While this might seem out of place in this blog, keeping active with the Unity community can go a long way towards helping you solve problems you encounter as you develop

Posted in Unity3D, Unity3D Performance

Building Useful Editor Scripts

Generally people are drawn to Unity with the flashy features such as the multiplatform support, and the quick route to prototyping. Once you start using Unity, there are other powerful features that keep you around. My favorite one of these

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Posted in Unity3D, Unity3D Performance

Managing Your Framerate

Framerate is how many times your game can update every second. The higher the framerate, the more fluid and smooth your game will look. For static hardware, such as iOS and Android devices, as well as game consoles, most games

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Posted in Unity3D, Unity3D Performance

Unity, C#, and Mono : Best Practices and Memory Patterns

C# is a fantastic programming language. You can get things up and running quickly, and it automates things like memory management much more than in older languages. An unfortunate side effect to this, is it’s really easy to accidently write

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Posted in Unity3D, Unity3D Performance

Intro to Shaders

I am going to start a little less technical here. For modern game development, it is worth everyone on the team’s time to know a little bit about shaders. Shaders are micro programs that run a specific function on each

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Posted in Unity3D, Unity3D Performance

Failing Print Video

I managed to get a video of a print failing on my 3D printer. I marked the plastic so you could see that it was not extruding. The first layer printed no problem, the second layer maybe it 5-10 times

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Posted in 3D Printing