Unity3D Performance : Intro

I spent just about the last two years working as an engineer for Unity 3D game projects for iOS and Android, with iOS as the lead platform. My role was a studio wide role, working on “performance and pipeline,” for many teams at once. My time was spent improving the framerate, runtime memory, writing shaders, build size, and building tools to help our content creators build more content faster, and writing documentation for our internal wiki.

I plan to start typing up information on Unity development here, under blog posts tagged “Unity3D Performance” for anyone interested in Unity development for iOS.

Here’s a list of titles I have been involved with that have shipped to iOS. I believe most are on Android, as well:

Death Dome https://itunes.apple.com/us/app/id535584835

Samurai vs Zombies Defense https://itunes.apple.com/us/app/id474826688

Samurai vs Zombies Defense 2 https://itunes.apple.com/us/app/id573019587

Deer Hunter Reloaded https://itunes.apple.com/us/app/deer-hunter-reloaded/id475101593

Lil’ Kingdom https://itunes.apple.com/us/app/id475020272

Enchant U https://itunes.apple.com/us/app/id536358014

Bombshells: Hell’s Belles https://itunes.apple.com/us/app/id468481518

Gears and Guts https://itunes.apple.com/us/app/id510810302

My Dragon https://itunes.apple.com/us/app/id493155590

Tavern Quest https://itunes.apple.com/us/app/id495058349

Dragon Storm https://itunes.apple.com/us/app/id536358873


Joseph Stankowicz is a software engineer who has worked in the video games industry for over eight years. The last two years have had a heavy focus on Unity development, where he helped ship over eleven titles to iOS and Android platforms. He also is really excited about 3D printing, and keeps his Solidoodle 3 printing out stuff as often as possible. You can view his LinkedIn profile here http://www.linkedin.com/pub/joseph-stankowicz/60/294/420

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Posted in Unity3D, Unity3D Performance

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