The Unity Community

Today’s post is going to cover the Unity community. While this might seem out of place in this blog, keeping active with the Unity community can go a long way towards helping you solve problems you encounter as you develop your game. There is a large and helpful community of Unity users that can give you a hand with various problems you might have. Whatever your skill level is with Unity, there is probably going to be someone out there who has encountered your problem, and provided a few potential solutions for it. Do not be afraid to ask the community questions, or provide answers.

I bring this topic up today because I’m going to the Seattle Unity meetup tonight, you can see the group here: They meet up once a month, and cover many topics. Local meetups like this are great networking opportunities, and can give you a great idea of how other people are using Unity locally. The other great benefit of the Seattle meetup, is Unity has sent employees to these to answer questions, so if you have ever wanted to get the ear of someone at Unity, these meetups are your chance.

Unity has a fairly comprehensive hub for reaching their community, here You can reach the Unity forums from there, the Unity answers page, the Unity wiki, Unity documentation, and the information for the Unity IRC here. There are also Google groups available for Unity topics, often setup to only allow local users to join!search/unity3d, there is a Google Plus group for Unity as well here If you prefer to use reddit, there is a fairly active community here, and in the sidebar there are links to other more specific Unity communities.

Out of these, I keep the most active with the Unity IRC. I enjoy the flow of chat rooms, the quick answers, and the always active discussion. It also allows for a slightly more passive interaction with a community. While I’m working on other things, such as writing this blog, I can keep an eye on the chat stream in the IRC client when I need a small break, and answer questions or ask them when I have a minute.

I don’t have much else to say on this subject, once you start investigating these community sources then you’ll hopefully be able to develop your own pattern for asking for help and sharing answers.


Joseph Stankowicz is a software engineer who has worked in the video games industry for over eight years. The last two years have had a heavy focus on Unity development, where he helped ship over eleven titles to iOS and Android platforms. He also is really excited about 3D printing, and keeps his Solidoodle 3 printing out stuff as often as possible. You can view his LinkedIn profile here

Posted in Unity3D, Unity3D Performance

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