Monthly Archives: April 2014

Iteration and Polish

A common saying in creative work is “the last 10% takes 90% of the time.” This holds especially true when building something in Unity. I’m collaborating with a student at Cornish College of the Arts to build her an alternative interface

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3D Printer Calibration Process

Every time I switch out to a different roll of plastic, I have to spend a lot of time adjusting things to get proper extrusion again. The list of things that can be adjusted is fairly extensive, I am going

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What you need to develop mobile games with Unity

Figuring out what you need to actually build and run a Unity game on a mobile device can be pretty confusing. If you are running on a tight project, building games on weekends, it can seem especially expensive to get

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Small Project – Video Selection Interface

I’m working with a design student at the Cornish College of the Arts on some projects. When I work solo on projects, I usually work directionless and want to move on to a new project constantly. Working with someone who

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