Blog Archives

Kiosk Mode

I am working with a Cornish College of the Arts design student on building an application for her final project, in Unity. This application is going to run on a tablet, and will be placed in an installation. This means

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Posted in Unity3D

Iteration and Polish

A common saying in creative work is “the last 10% takes 90% of the time.” This holds especially true when building something in Unity. I’m collaborating with a student at Cornish College of the Arts to build her an alternative interface

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Posted in Unity3D

3D Printer Calibration Process

Every time I switch out to a different roll of plastic, I have to spend a lot of time adjusting things to get proper extrusion again. The list of things that can be adjusted is fairly extensive, I am going

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Posted in 3D Printing

What you need to develop mobile games with Unity

Figuring out what you need to actually build and run a Unity game on a mobile device can be pretty confusing. If you are running on a tight project, building games on weekends, it can seem especially expensive to get

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Small Project – Video Selection Interface

I’m working with a design student at the Cornish College of the Arts on some projects. When I work solo on projects, I usually work directionless and want to move on to a new project constantly. Working with someone who

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A Beginners Introduction to Programming

On the way to dinner tonight, my fiance asked me why there are so many different programming languages, and what the differences between them all are. While she has a firm grasp of technology, she is not an engineer, so

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Posted in Programming

Shader Q&A

Last week, Mike asked me a bunch of really well worded and well thought out questions on my “Writing Your First Shader” post https://josephstankowicz.wordpress.com/2013/06/22/writing-your-first-shader/#comment-72. Answering these questions seemed like a great topic for this week’s post. 1. As I was

Posted in Unity3D, Unity3D Performance