Blog Archives

Kiosk Mode

I am working with a Cornish College of the Arts design student on building an application for her final project, in Unity. This application is going to run on a tablet, and will be placed in an installation. This means

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Posted in Unity3D

Iteration and Polish

A common saying in creative work is “the last 10% takes 90% of the time.” This holds especially true when building something in Unity. I’m collaborating with a student at Cornish College of the Arts to build her an alternative interface

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Posted in Unity3D

What you need to develop mobile games with Unity

Figuring out what you need to actually build and run a Unity game on a mobile device can be pretty confusing. If you are running on a tight project, building games on weekends, it can seem especially expensive to get

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Small Project – Video Selection Interface

I’m working with a design student at the Cornish College of the Arts on some projects. When I work solo on projects, I usually work directionless and want to move on to a new project constantly. Working with someone who

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Writing Your First Shader

I know many engineers who are interesting in writing shaders, but don’t know where to begin. Shaders, especially in Unity, are a lot of fun to write and work on. Generally when you’re working on a shader it’s for a

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Posted in Unity3D

Localization for Game Development

Today’s topic is going to be on localization. Even though it does not directly relate to Unity, and is a general game development topic, it still covers an important game development step that can give you a huge boost to

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Posted in Unity3D

Seattle Unity Meetup Notes

Last night I went to the Seattle Unity meetup. It started with Carl Callewaert giving a talk on Unity. Carl is Unity’s product evangelist, he went over quite a few subjects, including making use of the asset store, and covered

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Posted in Unity3D